Post by Shizuma Matsuna on Jul 6, 2008 1:23:12 GMT -5
This is is the Second Installment of the Speed of Light set.
Speed Spell - Swift Reinforcement
Normal Spell
You may only activate this card when a face up "Speed World" you control has 3 or more Speed Counters. Remove 1 Speed Counter to search your deck for one Warrior-type monster of Level 4 or lower. Bring that monster from your deck to your hand and then shuffle your deck.
Speed Spell - Swift Assembly of the Six Samurai
Continuous Spell
You may only activate this card when a face up "Speed World" you control has 4 or more Speed Counters. Remove 2 Speed counters. When a "Six Samurai" monster is Normal Summoned or Special Summoned, place 1 Bushido Counter on this card (max. 2). By sending this card to the Graveyard, draw a number of cards from your Deck equal to the number of Bushido Counters on this card.
Speed Spell - Split Second Choice
Normal Spell
You may only activate this card when a face up "Speed World" you control has 5 or more Speed Counters. Remove 1 Speed Counter and have your opponent select a monster Level. Pick up cards from the top of your deck until you you pick up a monster card. If the level matches the selected monster Level then send that monster and all picked up cards to the Graveyard. If the choice was wrong special summon that monster and send all other picked up cards to the graveyard.
Speed Spell - Last Second Shield
Quick Play Spell
You may only activate this card when a face up "Speed World" you control has 5 or more Speed Counters. Remove 3 Speed Counters and pay 1500 Life points to negate the activation of an effect that destroys one or more monsters and destroy the card.
Speed Spell - Violent Zephyr
Normal Spell
You may only activate this card when a face up "Speed World" you control has 4 or more Speed Counters. Remove 1 Speed Counter, then you and your opponent must discard your entire hand and then draw cards equal to the number of cards discarded
Speed Spell - Turbo Boost
Continuous Spell
You may only activate this card when a face up "Speed World" you control has 3 or more Counters. Remove 2 Speed Counters. Each turn on your stand by phase you gain 1 more speed counter on a Face up Speed World you control. The Control of this card must pay 800 Life Points during each standby phase for this card or this card is destroyed.
Speed Spell - Swift Reinforcement
Normal Spell
You may only activate this card when a face up "Speed World" you control has 3 or more Speed Counters. Remove 1 Speed Counter to search your deck for one Warrior-type monster of Level 4 or lower. Bring that monster from your deck to your hand and then shuffle your deck.
Speed Spell - Swift Assembly of the Six Samurai
Continuous Spell
You may only activate this card when a face up "Speed World" you control has 4 or more Speed Counters. Remove 2 Speed counters. When a "Six Samurai" monster is Normal Summoned or Special Summoned, place 1 Bushido Counter on this card (max. 2). By sending this card to the Graveyard, draw a number of cards from your Deck equal to the number of Bushido Counters on this card.
Speed Spell - Split Second Choice
Normal Spell
You may only activate this card when a face up "Speed World" you control has 5 or more Speed Counters. Remove 1 Speed Counter and have your opponent select a monster Level. Pick up cards from the top of your deck until you you pick up a monster card. If the level matches the selected monster Level then send that monster and all picked up cards to the Graveyard. If the choice was wrong special summon that monster and send all other picked up cards to the graveyard.
Speed Spell - Last Second Shield
Quick Play Spell
You may only activate this card when a face up "Speed World" you control has 5 or more Speed Counters. Remove 3 Speed Counters and pay 1500 Life points to negate the activation of an effect that destroys one or more monsters and destroy the card.
Speed Spell - Violent Zephyr
Normal Spell
You may only activate this card when a face up "Speed World" you control has 4 or more Speed Counters. Remove 1 Speed Counter, then you and your opponent must discard your entire hand and then draw cards equal to the number of cards discarded
Speed Spell - Turbo Boost
Continuous Spell
You may only activate this card when a face up "Speed World" you control has 3 or more Counters. Remove 2 Speed Counters. Each turn on your stand by phase you gain 1 more speed counter on a Face up Speed World you control. The Control of this card must pay 800 Life Points during each standby phase for this card or this card is destroyed.