Post by Shizuma Matsuna on Jul 4, 2008 21:05:19 GMT -5
Okay here is set two, Starlight Alignment, like Defenders of the Twilight, these cards are open to everyone for use so enjoy.
Tech Crusader – Priss
SLA-001
****
Fire Attribute/Warrior
ATK: 1600/DEF: 1000
A heroine whom synchronizes with machines to become a more powerful warrior…speed is her ally so it isn’t uncommon to see her on a Motorcycle.
Tech Crusader – Sylia
SLA-002
****
Light Attribute/Warrior
ATK: 1500/DEF: 1200
A swordswoman by nature, when she synchronizes with machines…her blade work becomes even more dangerous.
Tech Crusader – Saburo
SLA-003
****
Dark Attribute/Warrior
ATK: 1700/DEF: 750
A warrior whom lost his family to rouge machines…but he has decided to fight fire with fire learning to synchronize with machines…so that his tragedy won’t happen to others.
Tech Crusader – Leon
SLA-004
****
Earth Attribute/Warrior
ATK: 900/DEF: 2000
A defensive warrior who uses his unique synchronizing ability to become a shield to his fellow Crusaders and innocent people.
Servant – Dark Saber
SLA-005
********
Dark Attribute/Warrior/Effect
ATK: 2500/DEF: 2000
Effect: This monster may not be Normal Summoned or Set. This Monster may only be special summoned by the effect of “Corrupting Shadow”. This monster is immune to the effects of your opponent’s spell cards. When there is a face-up “Noble Phantasm” present on the field, a monster that is destroyed by this monster as a result of battle, has its effect negated.
Tech Crusader – Knuckle Synchron
SLA-006
**
Fire Attribute/Machine/Tuner/Effect
ATK: 600/DEF: 300
Effect: When this monster is used for a Synchro Summon, discard one card off of the top of your deck to bring this card back to your hand.
Tech Crusader – Silver Blade Synchron
SLA-007
**
Light Attribute/Machine/Tuner/Effect
ATK: 600/DEF: 500
Effect: Once per turn you can increase the level of one monster on the field by 1 and increase its ATK by 200
Tech Crusader – Hunter’s Synchron
SLA-008
**
Light Attribute/Machine/Tuner/Effect
ATK: 400/DEF: 700
Effect: When this monster battles a Machine monster, flip a coin, if it is heads destroy the monster before Damage Caluclation.
Tech Crusader – Space Knight Synchron
SLA-009
**
Light Attribute/Machine/Tuner/Effect
ATK: 800/DEF: 600
Effect: When this monster is used for the Synchro Summon of a Tech Crusader, shuffle this card back into your deck.
Tech Crusader – Moto Synchron
SLA-010
***
Earth Attribute/Machine/Tuner/Effect
ATK: 1000/DEF: 750
Effect: Once per turn, you may sacrifice one Tuner monster to increase the ATK of this card by 1000 until the end of the Turn.
Spirit of the Six Shadows
SLA-011
**
Dark Attribute/Warrior/Union/Effect
ATK: 500/DEF: 500
Effect: Once per turn, you can equip this card to a face-up "Six Samurai" monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster gains 500 ATK and DEF. When the equipped monster destroys a monster as a result of battle, you may activate the equipped monster’s special effect as if it was Flip Summoned. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Hound of the Six Shadows
SLA-012
***
Earth Attribute/Beast/Effect
ATK 1300/DEF 600
Effect: When this monster is flipped summoned, you may look at one face-down card on your opponent’s side of the field. Place the card back in its original position afterwards. Once per turn you may change this cards position to facedown defense position.
Servant – Gilgamesh
SLA-013
********
Light Attribute/Warrior/Effect
ATK: 2800/DEF: 2400
Effect: This monster may be equipped with any “Noble Phantasm” regardless of it’s equip requirements (The player must still pay any costs associated with the card).
Enhanced Priestess of the Six Samurai
SLA-014
******
Light Attribute/Warrior/Fusion/Effect
ATK: 2100/DEF: 1600
“Mayumi, the Priestess of the Six Samurai” + “Spirit of the Six Samurai”
This monster may only be fusion summoned by sending the above fusion material monsters to the deck and shuffling your deck. Each time a “Six Samurai” monster is summoned, place a Bushido Counter on this card. When this monster destroys a monster as a result of battle, you may remove Bushido Counters from this card to special summon one “Six Samurai” monster from your deck with a level equal or less than the number of Bushido Counters you removed from this card. If this card is destroyed by an opponent's effect, you may special summon, one of the Fusion Material monsters from your deck.
Tech Crusader – Alex
SLA-015
******
Light Attribute/Machine/Effect
ATK: 2400/DEF: 1500
Effect: Once per turn by paying 500 LP, you may bring one Machine-Type Tuner monster from your deck to your hand.
Tech Crusader – Knuckle Breaker
SLA-016
******
Fire Attribute/Machine/Synchro/Effect
ATK: 2200/DEF: 1800
1 “Tech Crusader - Knuckle Synchron” + 1 or more non-Tuner “Tech Crusader” monster(s)
This monster can only be special summoned by Synchro Summoning. When this monster destroys a monster as a result of battle and sends it to the graveyard, deal damage equal to the ATK of the destroyed monster. Once per turn, by tributing one “Tech Crusader” monster, you may bring one “Tech Crusader – Moto Synchron” to your hand from your Graveyard or Deck.
Tech Crusader – Quicksilver Blade
SLA-017
******
Light Attribute/Machine/Synchro/Effect
ATK: 2400/DEF: 2000
1 “Tech Crusader - Silver Blade Synchron” + 1 or more non-Tuner “Tech Crusader” monsters(s)
This monster can only be special summoned by Synchro Summoning. Once per turn, when this monster battles an opponent’s monster, flip a coin. If it’s heads, destroy the monster battling with this card before Damage Calculation. If this effect is successful, you may attack another monster on your opponent’s side of the Field.
Tech Crusader – Rouge Hunter
SLA-018
******
Light Attribute/Machine/Synchro/Effect
ATK: 2500/DEF: 1800
1 “Tech Crusader – Hunter Synchron” + 1 or more non-Tuner “Tech Crusader” monster(s)
This monster can only special summoned by Synchro Summoning. When this monster is Synchro Summoned, select one “Tech Crusader” monster in your graveyard and increase the ATK of this monster by the ATK of the selected monster until the end of the turn.
Tech Crusader – Space Guardian
SLA-019
******
Light Attribute/Machine/Synchro/Effect
ATK: 1800/DEF: 2800
1 “Tech Crusader – Space Knight Synchron” + 1 or more non-Tuner “Tech Crusader” monster(s)
This monster can only be special summoned by Synchro Summoning. While this monster is face up on the field, once per turn during your opponent’s battle phase you may change the target of an attack against a “Tech Crusader” monster to this monster instead.
Tech Crusader – Motor Knuckle
SLA-020
********
Fire Attribute/Machine/Synchro/Effect
ATK: 2600/DEF: 2100
1 “Tech Crusader – Knuckle Synchron” + 1 “Tech Crusader – Moto Synchron” + 1 or more non-Tuner “Tech Crusader” monster(s)
If there is a face up “Tech Crusader – Knuckle Buster” on the field, the requirements for Synchro Summoning change to 1 “Tech Crusader – Moto Synchron” + 1 “Tech Crusader – Knuckle Buster”. Increase the ATK of this card by 200 for each “Tech Crusader” monster in your graveyard. When this monster destroys a monster as a result of battle and sends it to the graveyard, inflict damage to your opponent equal to the Original ATK of the destroyed monster.
Starlight Synchron
SLA-021
***
Light Attribute/Fairy/Tuner/Effect
ATK: 1000/DEF: 700
Once per turn, while this card is face up on the field, you may increase the level of one monster on the field by 1 and increase its ATK and DEF by 200
Starlight Angel
SLA-022
*********
Light Attribute/Fairy/Synchro/Effect
ATK: 3000/DEF: 2200
1 “Starlight Synchron” + 1 or more non-Tuner Monster(s)
When this monster is Synchro summoned, you can special summon one Level 4 or lower Fairy-Type monster from your graveyard. While this monster is face up on the field, battle damage that the controller of this card receives from a battle with a Fairy-Type monster is cut in half.
Dark Knight Girl
SLA-023
******
Dark Attribute/Warrior/Effect
ATK: 2000/DEF/ 1700
Effect: This monster cannot be Normal Summoned or Set. This card can only be summoned by discarding “Knight’s Title” from your hand and tributing one face up “Dark Magician Girl”. When this monster is special summoned, destroy one Face-Up card on your opponent’s side of the field. Increase the ATK of this card by 300 for each “Dark Magician”, “Magician of Black Chaos”, and “Dark Magician Girl” in either player’s graveyard.
Tornado Dragon
SLA-024
******
Wind Attribute/Dragon/Effect
ATK: 2450/DEF: 1950
Effect: When this monster destroys a monster as a result of battle and sends it to the graveyard, you may destroy one Spell or Trap card your opponent Controls.
Tech City
SLA-025
Field Spell Card
All “Tech Crusader” monsters gain 300 ATK and DEF while this card is face up on the field. When a “Tech Crusader” monster is Synchro summoned this monster gains a Synch Counter. You may remove 3 Synch Counters to special summon one “Tech Crusader” Synchro monster from your Graveyard, regardless of summoning requirements
Tech Calling
SLA-026
Normal Spell
Activate this card while there is a Face-up “Tech Crusader” Normal Monster. Move one Machine-Type Tuner Monster from your deck to your hand, and then Shuffle your deck.
Cyber Harmony!
SLA-027
Quick-Play Spell
Select one face-up “Tech Crusader” monster, increase the ATK of that monster by the total Levels of all other face-up “Tech Crusader” monsters on the field x 100. Only that monster is allowed to attack during the turn that this is used.
Tech Cycle – Landchaser
SLA-028
Equip Spell Card
Equip this card to any “Tech Crusader” monster. Increase the ATK and DEF of the equipped monster by 200 ATK. If the equipped monster would be destroyed destroy this card instead.
Tech Sync Blast
SLA-029
Normal Spell Card
Activate this card when there is a face up “Tech Crusader” Synchro Monster. Destroy all, Face-Up monsters on your opponent’s side of the field. You cannot conduct your battle phase this turn.
Tech Swap
SLA-030
Continuous Spell Card
Pay 800 LP to activate this card. Once per turn, you may pay 800 life points to send one Machine-Type Tuner monster, from your field to the grave, to special summon one Machine-Type Tuner monster from your grave except the Sent monster.
Gate of Babylon
SLA-031
Continuous Spell Card
Activate by paying 1000 LP while there is a face up “Servant – Gilgamesh” on your side of the field. While this card is face up on the field, you may send one “Noble Phantasm” from your Deck to your Grave to destroy one monster on your opponent’s side of the field. If you use this effect you may not conduct your battle phase this turn.
Noble Phantasm – Ea
SLA-032
Equip Spell Card
This card may only be equipped to a face up “Servant – Gilgamesh”. When the equipped monster attacks, send any number of monsters other than the equipped monster to the grave from your side of the field to destroy cards on your opponent’s side of the field equal to the number of sent monsters.
Noble Phantasm – Blood Fort Andromeda
SLA-033
Continuous Spell Card
This card may only be activated while there is a face up “Servant – Rider” on your side of the field. During each of your stand-by phases, place one counter on this card. Destroy one monster on the field for every counter on this card when you send this card to the graveyard, except for a “Servant – Rider”. Gain 500 LP for each monster destroyed by this effect.
Noble Phantasm – Dark-Calibur
SLA-034
Equip Spell Card
This equipment spell card can only be equipped to a face-up “Servant – Dark Saber” and the player must pay Half of his current Life Points to activate this card. Increase the ATK of the equipped monster by 1000 for every Dark Monster in your graveyard. Once a monster equipped with this card attacks they are not allowed to attack until two battle phases have passed since the attack. Any monster destroyed by the equipped monster is removed from play.
Corrupting Shadow
SLA-035
Normal Trap
Activate this card while there is a face up “Servant – Saber”. Remove from play, a Face-up, “Servant – Saber” to special summon one “Servant – Dark Saber from your Hand, Deck, or Graveyard.
Tech Counter
SLA-036
Normal Trap
Activate this card, when your opponent attacks a face up “Tech Crusader” monster on your side of the field. Destroy the Attacking monster.
Emergency Tech Signal
SLA-038
Normal Trap
Activate this card, when a “Tech Crusader” monster on your side of the field is destroyed as a result of battle. Special summon one Machine-Type Tuner Monster from your deck to your side of the field.
Scrap Tech
SLA-039
Continuous Trap
When a “Tech Crusader” monster is Synchro Summoned, you may send one of the monsters used in the Synchro Summoning back to your deck and then shuffle your deck.
Smoke Bomb Escape
SLA-040
Normal Trap
Activate this card when a face-up “Six Shadow” monster is attacked by an opponent’s monster. Negate the attack of the attacking monster and return the targeted “Six Shadow” monster to your hand.
Enjoy everyone ^_^
Tech Crusader – Priss
SLA-001
****
Fire Attribute/Warrior
ATK: 1600/DEF: 1000
A heroine whom synchronizes with machines to become a more powerful warrior…speed is her ally so it isn’t uncommon to see her on a Motorcycle.
Tech Crusader – Sylia
SLA-002
****
Light Attribute/Warrior
ATK: 1500/DEF: 1200
A swordswoman by nature, when she synchronizes with machines…her blade work becomes even more dangerous.
Tech Crusader – Saburo
SLA-003
****
Dark Attribute/Warrior
ATK: 1700/DEF: 750
A warrior whom lost his family to rouge machines…but he has decided to fight fire with fire learning to synchronize with machines…so that his tragedy won’t happen to others.
Tech Crusader – Leon
SLA-004
****
Earth Attribute/Warrior
ATK: 900/DEF: 2000
A defensive warrior who uses his unique synchronizing ability to become a shield to his fellow Crusaders and innocent people.
Servant – Dark Saber
SLA-005
********
Dark Attribute/Warrior/Effect
ATK: 2500/DEF: 2000
Effect: This monster may not be Normal Summoned or Set. This Monster may only be special summoned by the effect of “Corrupting Shadow”. This monster is immune to the effects of your opponent’s spell cards. When there is a face-up “Noble Phantasm” present on the field, a monster that is destroyed by this monster as a result of battle, has its effect negated.
Tech Crusader – Knuckle Synchron
SLA-006
**
Fire Attribute/Machine/Tuner/Effect
ATK: 600/DEF: 300
Effect: When this monster is used for a Synchro Summon, discard one card off of the top of your deck to bring this card back to your hand.
Tech Crusader – Silver Blade Synchron
SLA-007
**
Light Attribute/Machine/Tuner/Effect
ATK: 600/DEF: 500
Effect: Once per turn you can increase the level of one monster on the field by 1 and increase its ATK by 200
Tech Crusader – Hunter’s Synchron
SLA-008
**
Light Attribute/Machine/Tuner/Effect
ATK: 400/DEF: 700
Effect: When this monster battles a Machine monster, flip a coin, if it is heads destroy the monster before Damage Caluclation.
Tech Crusader – Space Knight Synchron
SLA-009
**
Light Attribute/Machine/Tuner/Effect
ATK: 800/DEF: 600
Effect: When this monster is used for the Synchro Summon of a Tech Crusader, shuffle this card back into your deck.
Tech Crusader – Moto Synchron
SLA-010
***
Earth Attribute/Machine/Tuner/Effect
ATK: 1000/DEF: 750
Effect: Once per turn, you may sacrifice one Tuner monster to increase the ATK of this card by 1000 until the end of the Turn.
Spirit of the Six Shadows
SLA-011
**
Dark Attribute/Warrior/Union/Effect
ATK: 500/DEF: 500
Effect: Once per turn, you can equip this card to a face-up "Six Samurai" monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster gains 500 ATK and DEF. When the equipped monster destroys a monster as a result of battle, you may activate the equipped monster’s special effect as if it was Flip Summoned. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Hound of the Six Shadows
SLA-012
***
Earth Attribute/Beast/Effect
ATK 1300/DEF 600
Effect: When this monster is flipped summoned, you may look at one face-down card on your opponent’s side of the field. Place the card back in its original position afterwards. Once per turn you may change this cards position to facedown defense position.
Servant – Gilgamesh
SLA-013
********
Light Attribute/Warrior/Effect
ATK: 2800/DEF: 2400
Effect: This monster may be equipped with any “Noble Phantasm” regardless of it’s equip requirements (The player must still pay any costs associated with the card).
Enhanced Priestess of the Six Samurai
SLA-014
******
Light Attribute/Warrior/Fusion/Effect
ATK: 2100/DEF: 1600
“Mayumi, the Priestess of the Six Samurai” + “Spirit of the Six Samurai”
This monster may only be fusion summoned by sending the above fusion material monsters to the deck and shuffling your deck. Each time a “Six Samurai” monster is summoned, place a Bushido Counter on this card. When this monster destroys a monster as a result of battle, you may remove Bushido Counters from this card to special summon one “Six Samurai” monster from your deck with a level equal or less than the number of Bushido Counters you removed from this card. If this card is destroyed by an opponent's effect, you may special summon, one of the Fusion Material monsters from your deck.
Tech Crusader – Alex
SLA-015
******
Light Attribute/Machine/Effect
ATK: 2400/DEF: 1500
Effect: Once per turn by paying 500 LP, you may bring one Machine-Type Tuner monster from your deck to your hand.
Tech Crusader – Knuckle Breaker
SLA-016
******
Fire Attribute/Machine/Synchro/Effect
ATK: 2200/DEF: 1800
1 “Tech Crusader - Knuckle Synchron” + 1 or more non-Tuner “Tech Crusader” monster(s)
This monster can only be special summoned by Synchro Summoning. When this monster destroys a monster as a result of battle and sends it to the graveyard, deal damage equal to the ATK of the destroyed monster. Once per turn, by tributing one “Tech Crusader” monster, you may bring one “Tech Crusader – Moto Synchron” to your hand from your Graveyard or Deck.
Tech Crusader – Quicksilver Blade
SLA-017
******
Light Attribute/Machine/Synchro/Effect
ATK: 2400/DEF: 2000
1 “Tech Crusader - Silver Blade Synchron” + 1 or more non-Tuner “Tech Crusader” monsters(s)
This monster can only be special summoned by Synchro Summoning. Once per turn, when this monster battles an opponent’s monster, flip a coin. If it’s heads, destroy the monster battling with this card before Damage Calculation. If this effect is successful, you may attack another monster on your opponent’s side of the Field.
Tech Crusader – Rouge Hunter
SLA-018
******
Light Attribute/Machine/Synchro/Effect
ATK: 2500/DEF: 1800
1 “Tech Crusader – Hunter Synchron” + 1 or more non-Tuner “Tech Crusader” monster(s)
This monster can only special summoned by Synchro Summoning. When this monster is Synchro Summoned, select one “Tech Crusader” monster in your graveyard and increase the ATK of this monster by the ATK of the selected monster until the end of the turn.
Tech Crusader – Space Guardian
SLA-019
******
Light Attribute/Machine/Synchro/Effect
ATK: 1800/DEF: 2800
1 “Tech Crusader – Space Knight Synchron” + 1 or more non-Tuner “Tech Crusader” monster(s)
This monster can only be special summoned by Synchro Summoning. While this monster is face up on the field, once per turn during your opponent’s battle phase you may change the target of an attack against a “Tech Crusader” monster to this monster instead.
Tech Crusader – Motor Knuckle
SLA-020
********
Fire Attribute/Machine/Synchro/Effect
ATK: 2600/DEF: 2100
1 “Tech Crusader – Knuckle Synchron” + 1 “Tech Crusader – Moto Synchron” + 1 or more non-Tuner “Tech Crusader” monster(s)
If there is a face up “Tech Crusader – Knuckle Buster” on the field, the requirements for Synchro Summoning change to 1 “Tech Crusader – Moto Synchron” + 1 “Tech Crusader – Knuckle Buster”. Increase the ATK of this card by 200 for each “Tech Crusader” monster in your graveyard. When this monster destroys a monster as a result of battle and sends it to the graveyard, inflict damage to your opponent equal to the Original ATK of the destroyed monster.
Starlight Synchron
SLA-021
***
Light Attribute/Fairy/Tuner/Effect
ATK: 1000/DEF: 700
Once per turn, while this card is face up on the field, you may increase the level of one monster on the field by 1 and increase its ATK and DEF by 200
Starlight Angel
SLA-022
*********
Light Attribute/Fairy/Synchro/Effect
ATK: 3000/DEF: 2200
1 “Starlight Synchron” + 1 or more non-Tuner Monster(s)
When this monster is Synchro summoned, you can special summon one Level 4 or lower Fairy-Type monster from your graveyard. While this monster is face up on the field, battle damage that the controller of this card receives from a battle with a Fairy-Type monster is cut in half.
Dark Knight Girl
SLA-023
******
Dark Attribute/Warrior/Effect
ATK: 2000/DEF/ 1700
Effect: This monster cannot be Normal Summoned or Set. This card can only be summoned by discarding “Knight’s Title” from your hand and tributing one face up “Dark Magician Girl”. When this monster is special summoned, destroy one Face-Up card on your opponent’s side of the field. Increase the ATK of this card by 300 for each “Dark Magician”, “Magician of Black Chaos”, and “Dark Magician Girl” in either player’s graveyard.
Tornado Dragon
SLA-024
******
Wind Attribute/Dragon/Effect
ATK: 2450/DEF: 1950
Effect: When this monster destroys a monster as a result of battle and sends it to the graveyard, you may destroy one Spell or Trap card your opponent Controls.
Tech City
SLA-025
Field Spell Card
All “Tech Crusader” monsters gain 300 ATK and DEF while this card is face up on the field. When a “Tech Crusader” monster is Synchro summoned this monster gains a Synch Counter. You may remove 3 Synch Counters to special summon one “Tech Crusader” Synchro monster from your Graveyard, regardless of summoning requirements
Tech Calling
SLA-026
Normal Spell
Activate this card while there is a Face-up “Tech Crusader” Normal Monster. Move one Machine-Type Tuner Monster from your deck to your hand, and then Shuffle your deck.
Cyber Harmony!
SLA-027
Quick-Play Spell
Select one face-up “Tech Crusader” monster, increase the ATK of that monster by the total Levels of all other face-up “Tech Crusader” monsters on the field x 100. Only that monster is allowed to attack during the turn that this is used.
Tech Cycle – Landchaser
SLA-028
Equip Spell Card
Equip this card to any “Tech Crusader” monster. Increase the ATK and DEF of the equipped monster by 200 ATK. If the equipped monster would be destroyed destroy this card instead.
Tech Sync Blast
SLA-029
Normal Spell Card
Activate this card when there is a face up “Tech Crusader” Synchro Monster. Destroy all, Face-Up monsters on your opponent’s side of the field. You cannot conduct your battle phase this turn.
Tech Swap
SLA-030
Continuous Spell Card
Pay 800 LP to activate this card. Once per turn, you may pay 800 life points to send one Machine-Type Tuner monster, from your field to the grave, to special summon one Machine-Type Tuner monster from your grave except the Sent monster.
Gate of Babylon
SLA-031
Continuous Spell Card
Activate by paying 1000 LP while there is a face up “Servant – Gilgamesh” on your side of the field. While this card is face up on the field, you may send one “Noble Phantasm” from your Deck to your Grave to destroy one monster on your opponent’s side of the field. If you use this effect you may not conduct your battle phase this turn.
Noble Phantasm – Ea
SLA-032
Equip Spell Card
This card may only be equipped to a face up “Servant – Gilgamesh”. When the equipped monster attacks, send any number of monsters other than the equipped monster to the grave from your side of the field to destroy cards on your opponent’s side of the field equal to the number of sent monsters.
Noble Phantasm – Blood Fort Andromeda
SLA-033
Continuous Spell Card
This card may only be activated while there is a face up “Servant – Rider” on your side of the field. During each of your stand-by phases, place one counter on this card. Destroy one monster on the field for every counter on this card when you send this card to the graveyard, except for a “Servant – Rider”. Gain 500 LP for each monster destroyed by this effect.
Noble Phantasm – Dark-Calibur
SLA-034
Equip Spell Card
This equipment spell card can only be equipped to a face-up “Servant – Dark Saber” and the player must pay Half of his current Life Points to activate this card. Increase the ATK of the equipped monster by 1000 for every Dark Monster in your graveyard. Once a monster equipped with this card attacks they are not allowed to attack until two battle phases have passed since the attack. Any monster destroyed by the equipped monster is removed from play.
Corrupting Shadow
SLA-035
Normal Trap
Activate this card while there is a face up “Servant – Saber”. Remove from play, a Face-up, “Servant – Saber” to special summon one “Servant – Dark Saber from your Hand, Deck, or Graveyard.
Tech Counter
SLA-036
Normal Trap
Activate this card, when your opponent attacks a face up “Tech Crusader” monster on your side of the field. Destroy the Attacking monster.
Emergency Tech Signal
SLA-038
Normal Trap
Activate this card, when a “Tech Crusader” monster on your side of the field is destroyed as a result of battle. Special summon one Machine-Type Tuner Monster from your deck to your side of the field.
Scrap Tech
SLA-039
Continuous Trap
When a “Tech Crusader” monster is Synchro Summoned, you may send one of the monsters used in the Synchro Summoning back to your deck and then shuffle your deck.
Smoke Bomb Escape
SLA-040
Normal Trap
Activate this card when a face-up “Six Shadow” monster is attacked by an opponent’s monster. Negate the attack of the attacking monster and return the targeted “Six Shadow” monster to your hand.
Enjoy everyone ^_^