Post by Yokata Nozomi on Jul 26, 2008 10:55:43 GMT -5
*Haibane Haru[Spring]
ATK/1500 DEF/2000
Level 5
Effect: As soon as this card is sent to the graveyard as the result of battle, discard one card from your hand from play to special summon any Haibane monsters on the field in face-down defense position.
*Haibane Rakka[Falling]
ATK/1500 DEF/1200
Level 4
Effect: As soon as this card is discarded from hand as a result of Spell or Trap card, remove one Spell card from your deck from play to negate all the Spell and Trap cards on the field.
*Haibane Reki[Pebble]
ATK/1500 DEF/1300
Level 4
Effect: By Discarding one card from your hand from play, you can special summon one Haibane monster from your deck to the field in face-down defense position. You can only activate this effect once per turn.
*Haibane Kuu[Air]
ATK/1400 DEF/900
Level 4
Effect: As long as this card is in Defense position, both players will gain 100 LP for every attack turn your opponent makes.
*Haibane Nemu[Sleep]
ATK/800 DEF/1500
Level 4
Effect: [Flip] The opponent will draw 5 cards from the graveyard. For every spell card the opponent gets will deduct his LP by 250.
*Haibane Kana[River Fish]
ATK/500 DEF/500
Level 3
Effect: If any of the Haibane monsters are sent on the graveyard as long as this card is on the field, increase your LP by 100 for every Haibane monster sent to the graveyard as a result of battle.
*Haibane Hikari[Light]
ATK/400 DEF/400
Level 1
Effect: [Flip] This monster will immediately sent to the graveyard. The opponent will then automatically end their turn.
*Haibane Hyouko[Ice Lake]
ATK/1600 DEF/1800
Level 4
Effect: Any monster this card destroys will become its equip card and adds her ATK points by 100.
*Haibane Washi[Communicator] (*note: This is the only card that was given to her by Washi, the overseer of the Haibanes, who didn't die due to a tragic or suicidal death.)
ATK/2000 DEF/1800
Level 5
Effect: As long as this card is on the field, you can special summon any Haibane monsters from your deck to the field. You can only do this once per turn.
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SPELL CARD/S:
*Ailes Gries
Field Spell Card
Effect: All the Haibane Monsters will gain 500 points. As long as this card is on the field, the opponent can only set one Spell or trap card on the field per turn.
*Halo
Equip Spell Card
Effect: The Haibane monster card equip with this card will gain 1000 points.
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TRAP CARD/S:
*Sin-bound
Continous Trap Card
Effect: Only one Haibane monster card can equip this. Their ATK and DEF power will decrease by 1000 points but any spell or trap card aiming to them will be negated.
ATK/1500 DEF/2000
Level 5
Effect: As soon as this card is sent to the graveyard as the result of battle, discard one card from your hand from play to special summon any Haibane monsters on the field in face-down defense position.
*Haibane Rakka[Falling]
ATK/1500 DEF/1200
Level 4
Effect: As soon as this card is discarded from hand as a result of Spell or Trap card, remove one Spell card from your deck from play to negate all the Spell and Trap cards on the field.
*Haibane Reki[Pebble]
ATK/1500 DEF/1300
Level 4
Effect: By Discarding one card from your hand from play, you can special summon one Haibane monster from your deck to the field in face-down defense position. You can only activate this effect once per turn.
*Haibane Kuu[Air]
ATK/1400 DEF/900
Level 4
Effect: As long as this card is in Defense position, both players will gain 100 LP for every attack turn your opponent makes.
*Haibane Nemu[Sleep]
ATK/800 DEF/1500
Level 4
Effect: [Flip] The opponent will draw 5 cards from the graveyard. For every spell card the opponent gets will deduct his LP by 250.
*Haibane Kana[River Fish]
ATK/500 DEF/500
Level 3
Effect: If any of the Haibane monsters are sent on the graveyard as long as this card is on the field, increase your LP by 100 for every Haibane monster sent to the graveyard as a result of battle.
*Haibane Hikari[Light]
ATK/400 DEF/400
Level 1
Effect: [Flip] This monster will immediately sent to the graveyard. The opponent will then automatically end their turn.
*Haibane Hyouko[Ice Lake]
ATK/1600 DEF/1800
Level 4
Effect: Any monster this card destroys will become its equip card and adds her ATK points by 100.
*Haibane Washi[Communicator] (*note: This is the only card that was given to her by Washi, the overseer of the Haibanes, who didn't die due to a tragic or suicidal death.)
ATK/2000 DEF/1800
Level 5
Effect: As long as this card is on the field, you can special summon any Haibane monsters from your deck to the field. You can only do this once per turn.
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SPELL CARD/S:
*Ailes Gries
Field Spell Card
Effect: All the Haibane Monsters will gain 500 points. As long as this card is on the field, the opponent can only set one Spell or trap card on the field per turn.
*Halo
Equip Spell Card
Effect: The Haibane monster card equip with this card will gain 1000 points.
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TRAP CARD/S:
*Sin-bound
Continous Trap Card
Effect: Only one Haibane monster card can equip this. Their ATK and DEF power will decrease by 1000 points but any spell or trap card aiming to them will be negated.